Is your feature request related to a problem? Please describe. In our project, we have a pretty simple problem: why has a client been disconnected? Disconnects can happen for a variety of reasons, ...
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Abstract: With the massive growth in popularity of online multiplayer games, it's never been more important to understand the effects of packet loss and delay on user performance. In this paper, we ...