Although VR has been around for decades, the technology has only been explored seriously in the past few years. Most of this work has focused on experiential design, such as gaming and immersive ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.
Overview: VR companies are developing reliable tools that expand the practical utility of technology across various sectors, including education, design, traini ...
Editor’s note: Tadhg Kelly is a games industry analyst, design consultant and the creator of leading blog What Games Are. He is currently writing a book called Core Game Design. You can follow him on ...
Two legendary designers at Apple are jumping ship and heading to lead Meta's Reality Labs design team, marking the beginning ...
In a lot of ways, designing in virtual reality is just like designing in real life. Certain rules must be followed to ensure that people have an enjoyable experience. In the physical world, this might ...
VR headsets are more and more common, but they aren’t perfect devices. That meant [Douglas Lanman] had a choice of problems to address when he joined Facebook Reality Labs several years ago. Right ...
Tiltbrush is the ultimate sketching app. You can decorate a snowman, wireframe a tiny house, or draw jaw-dropping landscapes, filled with dragons made of flame paint that stretch the length of your ...
The VR version of Resident Evil 4 came out a few days ago for the Oculus Quest 2, and while there have been concerns about some content that's been cut, it seems to be doing well among the fan base.